<?xml version='1.0' encoding='utf-8'?>
<episodedetails>
  <aired>2026-03-12</aired>
  <episode>31201</episode>
  <genre>Lets play</genre>
  <mpaa>TV-14</mpaa>
  <plot>https://www.youtube.com/watch?v=YeYNZyMhXII

Timberborn 1.0 is launched and now includes automation!
https://store.steampowered.com/app/1062090/Timberborn/?utm_source=creator&amp;utm_medium=Zeddic_yt&amp;utm_campaign=10_launch

It's finally time to finish the mega-water-tower in the center of the map, and with it the end-game wonder (pushing our happiness up to into the 70s!) But wait! In a surprise last-minute addition, the Timberborn devs have included automation into the official release. In this video I spend some time playing with automation and seeing what I can do, including:

- A brief tutorial on the basics of automation
- Creating bad water diversion systems with valves
- Automating turning on and off production buildings
- Creating an elaborate fireworks launching system that launches both when I push a button and when the good season comes back
- A preview a RTMP streaming server I setup that lets me stream Timberborn into Timberborn

After playing with it a bit, I'm already getting some ideas for future builds.

Computer Specs:
AMD Ryzen 7 3700X
48GB DDR4 Ram
GeForce RTX 3070
SSD Drive

#timberborn #strategygames  #colonybuilder #strategy #letsplay #evergreen #letsplay #citymanagement #colonysim #beavers #pipes</plot>
  <season>2026</season>
  <title>2026-03-12 - Playing with Automation and Finishing the Wonder - Timberborn - Evergreen #12</title>
  <year>2026</year>
</episodedetails>